This is a current work in progress, sculpted in first in Zbrush, painted in substance painter and ultimately rendered in Unreal. It was done over the course of 3 months. The Body and clothes have their own texture sets at 4k, while the weapons have their own texture sets at 2k each. The rig is made with Maya's Human IK plus some additional controllers. It also has a set of blendshapes to enable basic facial animation.
Conan The Barbarian