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Work as Lead Artist at EQ-Games

This reel includes my work as Lead Artist and Animator for Road Redemption and Dragon Master, during my time at EQ-Games. Animation for both Road Redemption and Dragon Master was done in Motion Builder. The animation for attacks and riding animation was processed from motion capture data in Motion Builder. Modeling for props and characters in Dragon Master and Road Redemption was done with a combination of Maya, Zbrush and Substance painter. Special effects for Road Redemption and Dragon Master were created in Unity.

Done during my time as Lead Artist at EQ-Games