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Environment and Lighting work on Road Redemption

Here is some of the modeling and lighting work that was created for the game Road Redemption. Many of the assets were stock assets, but I was responsible for refining those assets and lighting the scenes in a way to fit the look of the game. Many of the assets didn't come with things like roughness maps or ambient occlusion maps, so I created these using a combination of Photoshop and Xnormal. These assets are rendered in Unity Engine.

This is an example of a model that I refined, by adjusting the model and adding new textures that was used in the game.