Here is some of the modeling and lighting work that was created for the game Road Redemption. Many of the assets were stock assets, but I was responsible for refining those assets and lighting the scenes in a way to fit the look of the game. Many of the assets didn't come with things like roughness maps or ambient occlusion maps, so I created these using a combination of Photoshop and Xnormal. These assets are rendered in Unity Engine.
This is an example of a model that I refined, by adjusting the model and adding new textures that was used in the game.